![]() ![]() If you feel that the software decoding is introducing a lag during your gameplay you may disable ASTC textures, in which case you may not see some of the objects rendered correctly.īlueStacks typically chooses hardware or software decoding automatically, however, these controls are being exposed to give you direct control over the visual experience. ![]() Enabling 'caching' will take some disk space but will improve the read/write operations from the CPU’s memory, improving the response time. In software decoding, the CPU performs all the high-resolution texture decoding to compose and render the image. This enhances gameplay experience significantly by improving the overall responsiveness and performance for playing the game. When running on BlueStacks, games using ASTC texture compression can have the visual experience rendered directly by modern GPUs. The Adaptive Scalable Texture Compression (ASTC) technology is used by games to provide a realistic, high-resolution, 3D visual experience while reducing image data size, memory footprint, and loading time, to enhance the game performance. However, they also require a lot of memory. ![]() ![]() Well-defined textures are very important for rendering realistic 3-D images. In 3D graphics, the texture is a digital representation for the surface of an object, e.g., a hero, or their weapon, or leaves on trees and grass in the surrounding scenery. Optimize the quality of game graphics through control for processing ASTC textures
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